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About me

I am a level designer/QA Tester with over 3 years of experience in the video game industry.

 

I currently live in France and offer my services as a Level Designer!

 

My role mainly consists of creating a unique, innovative and memorable gaming experience through my level design.

I enjoy solving problems encountered during production, particularly performance and pacing issues, through playtesting.

 

 

Feel free to browse my portfolio and discover my many projects!

Projects

Tinykinesis

Tinykinesis is a first-person shooter in which the player interacts with the environment to defeat hordes of enemies.

Project duration : 10 months

Role : Level Designer , VFX artist

Team Size : 11

Engine : Unreal Engine 5

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CTF-PaintBlood

CTF-Paintblood is an Unreal Tournament Capture The Flag community level made as an individual university project.

Project duration : 1 month

Role : Level Designer

Team Size : 1

Engine : Unreal editor 4

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Piranha Sewer
New Super Mario bros WII

Piranha Sewer is a fully playable custom level for New Super Mario Bros. Wii.

Project duration : 2 weeks

Role : Level Designer

Team Size : 1

Level Editor : REGGIE!

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Oki x Doki

Oki x Doki is a 2D platformer where you control two characters who switch roles in order to progress through levels inspired by Hollywood movies.

Project duration : 2 months

Role : Game developer

Team Size : 1

Engine : Phaser

Other Projects

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The hard Day

In this game, become the master of a man's life choices. Punctuated by two different gameplay phases, make the right choices to keep him out of trouble.

Created as part of the ETPA Game Jam 2024 in 48 hours, the theme was "butterfly effect"

Project duration : 48 hours

Game Jam

Team Size : 8

Engine : Unity

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